

Set the value of all objects of a given class (and all of its subclasses, 1st param) and the class default values themselves to the value passed (2nd param).ĭisplays an editable property sheet for the property values of the nearest actor of the given class.ĭisplays an editable property sheet for the property values of the given actor. Set the engine speed relative to normal speed.

Toggles the update (tick) of non Player actors (like bots and projectiles). Toggles on/off the logging of AI scripts.ĭisplays a graph with different values plotted as lines Shows the last lines of the ongoing game log in a separate window. In UnrealEd, move the viewport to a certain location, useful in conjunction with tester reports generated with the REPORT command. In other incarnations of the Unreal Engine it is enough to be logged in as admin and have cheats enabled on the "server". The Cheat Manager column only applies to UT2003. What follows is a definition of all of the debugging console commands that are in general use across all versions of the Unreal Engine.
